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Two worlds ii combat finisher
Two worlds ii combat finisher













The top three face buttons deliver different types of attacks depending on whether your character is currently blocking, and you can also press in the right thumbstick either to access your consumable items (like health potions) or, if you have a wizard's staff equipped, to access whichever magic spells you have queued up. The right trigger is used to attack, and the left trigger is used to block while standing still (or to sprint while moving). Two Worlds II controls much like a conventional third-person action game that uses the left thumbstick to move and the right thumbstick to adjust your camera.

two worlds ii combat finisher

How It Plays: We were able to play only the console versions of the game. The same can be said of the magic system, which is keyed off of about a dozen playing cards attuned to a certain type of magic, such as elemental fire or kinetic force, and can be augmented with enchanted lockets that can combine up to three different spell cards at once to create all sorts of different, hidden combinatorial effects. The trade skill system not only lets you combine items to fashion new weapons, armor, and garments, but also lets you break down existing items and extract the core materials for use with other items, along with inserting magical items into various item slots to strengthen whichever weapon or armor you're working on. Of course, in order to become strong enough to succeed, you'll need to take on various quests and fight lots of monsters to earn experience levels that will net your character "parameter points," which you can use to increase your ability scores, and "skill points," which you can spend in the game's classless profession system of six different skill trees: sorcery, melee combat, archery, rogue skills, trade skills, and general skills.Īside from having an open-ended character development system, Two Worlds II has many hidden combinatorial strategies to explore. What You Do: As the hero of Two Worlds II, you must thwart a tyrant bent on dominating the world and committing heinous acts of genocide. What It Looks Like: Two Worlds II is a third-person role-playing game with real-time melee combat, so you could say that conceptually, it resembles The Elder Scrolls IV: Oblivion, though the art style is completely different, and the color palette is a lot darker and more subdued. Who's Making It: European studio Reality Pump, the creator of the original Two Worlds, as well as the Earth 2100 real-time strategy series.

two worlds ii combat finisher two worlds ii combat finisher

While we've previously covered some of the game's basic details, this time around we took an updated look at some of the new features and tried out melee combat for ourselves. The 2010 Electronic Entertainment Expo continues with more coverage of more games, like Reality Pump's Two Worlds II, the role-playing sequel that picks up after the events of the original game.















Two worlds ii combat finisher